216 issues found

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Hello, we want to be able to see the animation cycle (looping infinitely) inside the curve editor to always see the relation between first and last frame next to each other (and vice versa). I've attached a screenshot from Maya that resembles the requested feature....More
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Submitted by TechAmulets

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To my knowledge currently there is no way how to set the amount of influence for the Reach Target.
Now there is only a binary option - Is constrained/ Is not constraint without any possibility to animate the weight other than set the blend IN/OUT
Nice would be having the same slider as Look...More
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Submitted by martin.mejzlik

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It is a bit annoying that the name of the imported animations has the format "CharacterName_2023_05_28_13_22_52" because if you pass several animations you have to rename them all and remember which one is which.
It would also be ideal if it were possible to substitute the animations just...More
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Submitted by IndigoStudios

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Hi,
I'd really like a realtime mode, basically a permanent preview, where I can
1) Use live face w/motion live...More
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Submitted by rcleven

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I've noticed lot of problems when working with Linear Camera in other softwares (causing wrong translation and rotation, weird keyframes, sometimes missing animation entirely). Orbit Camera seems to work ok.
Is there a way to change the camera type after creation? If not it would help to add...More
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Submitted by martin.mejzlik

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When exporting FBX files Save As dialogue window wont fill in the Scene Collection object name and it needs to be named again.
This is super annoying when exporting items one by one like cameras and props....More
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Submitted by martin.mejzlik

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Especially when using CC4 characters the menu interface is almost unusable for managing assets.
Apart from the fact that is opening on a different screen than the timeline is, you can only scroll through it with mouse wheel or keys but lot of time it gets closed unexpectedly.
Also characters...More
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Submitted by martin.mejzlik

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We really need the possibility to use the ‘look at’ feature not only with objects moving in iclone but also objects that are moving around in UE. Realtime. So please make the pipeline 2-way. This would be a game changer....More
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Submitted by Holger.Schwedt

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Hi ,
It would be nice to be able to see where we have modified the animations layers in the timeline using color coded tags.
It's always a mess to find wich keyframe to remove or modify because they are all the same grey color....More
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Submitted by kamehasutraa
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