I have a custom character that I rigged in Blender then setup in 3DXchange. The character animates just fine in iClone, but when transferred to UE4 using LiveLink only the face animates and the body does not. I have gone through this extensively with support in ticket # 166130...More
When you attach a Camera to *something* (prop or an avatar) and then decide to delete that *something*, the camera would be deleted as well, but the camera phantom would remain in the scene. In addition, in 10-15 seconds iClone would crash....More
I think this was a problem for any version of iClone 7 Spot Shadow, when attached to a character would disappear from the scene manager. It is no longer appearing in the Light tree, nor under the Character tree....More
In older versions One was able to have a character walk to a path, then continue on the path. That no longer works. Watch this clip: https://www.dropbox.com/s/h45ghn2fhavl7dw/WalkToPath.mp4?dl=0 Instead of walking to the path, the character jumps to some location, then begins to walk. Totally...More
Position an avatar in x=151.892 object.GetControl("Transform").GetDataBlock().SetData("Position/PositionX", RLPy.RTime(200), RLPy.RVariant(151.892)) It will travel to x=65,783...More
When you create a key with ex: ...SetData("Position/PositionX"... and then try set the key type with object.GetControl("Transform").SetKeyTransition(...) It wont set the transition type in the new key...More