906 issues found

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I have a custom character that I rigged in Blender then setup in 3DXchange. The character animates just fine in iClone, but when transferred to UE4 using LiveLink only the face animates and the body does not.
I have gone through this extensively with support in ticket # 166130...More
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  •  900
Submitted by ashleigh_222066

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When you attach a Camera to *something* (prop or an avatar) and then decide to delete that *something*,
the camera would be deleted as well, but the camera phantom would remain in the scene.
In addition, in 10-15 seconds iClone would crash....More
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  •  959
Bug
Submitted by 4u2ges

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Votes
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It seems to work correctly in the Material preview, but the blend is not applied in viewport.
TO REPRODUCE:
1) Add a base Box (BOX_001)...More
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  •  846
Bug
Submitted by Matt GH

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Votes
Assigned
When i put on all the reach effectors on genesis 8
the neck effector dont seems to work when i
save it in clip collector. try to save in motion...More
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  •  877
Submitted by j.n1

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Votes
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I think this was a problem for any version of iClone 7
Spot Shadow, when attached to a character would disappear from the scene manager.
It is no longer appearing in the Light tree, nor under the Character tree....More
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  •  982
Bug
Submitted by 4u2ges

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Votes
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In older versions One was able to have a character walk to a path, then continue on the path. That no longer works. Watch this clip:
https://www.dropbox.com/s/h45ghn2fhavl7dw/WalkToPath.mp4?dl=0
Instead of walking to the path, the character jumps to some location, then begins to walk. Totally...More
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Bug
Submitted by bobu2357

0

Votes
Assigned
Position an avatar in x=151.892
object.GetControl("Transform").GetDataBlock().SetData("Position/PositionX", RLPy.RTime(200), RLPy.RVariant(151.892))
It will travel to x=65,783...More
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  •  898
Submitted by The-any-Key

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Votes
Released
After applying motion Modifier, the rotation keys of hands are gone.
Is this normal?...More
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Submitted by aixlab

0

Votes
Assigned
When you set a transform object for several bones at the same time.
# Get control
transform_control = animation_clip.GetControl("Layer", bone1)...More
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  •  886
Submitted by The-any-Key

0

Votes
Assigned
When you create a key with ex: ...SetData("Position/PositionX"...
and then try set the key type with object.GetControl("Transform").SetKeyTransition(...)
It wont set the transition type in the new key...More
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  •  865
Submitted by The-any-Key
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