906 issues found

0

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When using 4K video as diffuse and opacity textures, iClone drops and skips frames randomly. This results in intermittent black fringing around the video image....More
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Bug
Submitted by jasonjbrown

3

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Assigned
Instead, the key is written to the next frame on the left. Depending on which bones are getting transformed, the outcome is unpredictable.
Slippery feet, jerky motions.. etc. There is nothing helps to fix the faulty frame, except to move the entire clip by a few frames to the left or right...More
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Submitted by 4u2ges

0

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Hello RL,
any motion (ARANEAE TENERBRAE motions) applied to ARANEAE TENERBRAE character form Protofactor crashes iClone.
Simple test:...More
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Submitted by RobertoColombo

0

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Just following the workflow as discribed here i get some unexspected result.
iClone Pipeline Tutorial - Applying Motions from iClone to 3DS Max CS Biped Characters
https://www.youtube.com/watch?v=oQGYoPC7llo...More
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Submitted by clarence_764481

2

Votes
Assigned
Title says it all. Whenever you collect clip and "Add to Perform" for props, the very first frame is multiplied 12-16 times at the beginning of the clip. The only way to fight it, is to break the clip and delete static frames on the left.
See forum thread for video: https://forum.reallusion...More
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Bug
Submitted by 4u2ges

0

Votes
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I am exporting character models with morphs from iClone v7.22 as FBX for my Unreal Engine 4 project. My 3DXchange version is 7.22 Pipeline (but I used the option in iClone 7 to export rather than doing it via 3DXchange). The characters have their morphs created in iClone's Morph Creator and...More
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Submitted by kwarisover_10

1

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I have noticed since last update (7.22) I have no HDR nothing works:
No Tone Mapping
No Glare...More
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  •  928
Bug
Submitted by Stefos

0

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When you try to control the bones with edit animation layer on non human characters, iClone crushes most of the times :(...More
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  •  964
Submitted by ahingel
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