There is no general category so I placed it under iClone. 10 votes limit might have been appropriate at the beginning, when there was not so many issues reported. Nowadays FT has grown enormously and there are a lot of issues we would like to vote on, only to find out we have run out of votes...More
Is there anyway possible to introduce a bone scaling procedure in Iclone for animating characters changing size as well as morphing? an example would be Dr. Banner changing into the hulk. In character creator we can morph our characters into all different sizes and shapes, Is it possible to...More
I would love to see a cancel button for the search box and for applying multiple textures (probably others, I can't remember at the moment) Searching for something can take quite a bit of time. If I have typed it wrong, I am just stuck for 10 or 15 minutes. I would love to be able to just...More
As many know USD is rapidly gaining momentum as the choice means to move between the various applications in a 3D design workflow. This was a format that was created by Pixar and is now avaialble to the wider community. It has been implemented in NVIDIA's new modelling tool while import and...More
You could include this in the iClone Physics textures paint tool and for painting Reach Color target textures on the terrain objects or characters. This brush however is to paint or rather "grab" physically connected objects connected by constraints by magnet (gravity attraction and repel...More
Are there any plans for a deep motion plugin? I’d be great to create motion capture from mp4 video files as seen on deep motion. I believe It would save people a bunch of time/money and would be a great platform seller....More
Having the ability to slide the individuals' parts (arms, legs, etc) of the motion clip rather than just the entire clip. I know youcan flatten the clip but then you lose the ability to blend in between the clips. Also if you flatten a big clip, the software becomes stressed and things don...More
I feel like the current paradigm of having to go to the top menu Animation>Apply Gesture options, and then pick out the left/right/both every time you want to use a specific hand pose is a clunky way of doing it. Here are a couple of proposals that are less clunky to me: 1. I think it would...More
The option for orthogonal view is only for the preview camera that you cant animate Please add this option to the actual cameras too so we can animate the camera in orthogonal view...More