It would quite useful to have a channel for each bone group, 1 for each, jiggling, skirt, hair, ponytails, tail, etc. And I have only 1 keyframe track for all Extended in the motion layer timeline. Could I please have the option to have a track for each unique bone group. Such as 1 track...More
Mirroring doesn't work with most avatars, chest proportions doesn't work with most avatars, 3DX standardizes all avatars so why doesn't all avatars work with Character Proportions? If I import a character from FBX and then need to use Character Proportions, if I need an identical model perhaps...More
What if you were able to mute one part of the motion clip. For instance, you mute the legs part of the motion clip, so when you blend the motion clip with another motion clip (exp arms) it would give you the ability to combine the motion clips. I attached an image to make it clearer....More
Hi. Just as iClone 6 FUNDAMENTALS TRAINING VIDEOS link: https://www.reallusion.com/iclone/fundamentals-training-video/default.html I would love to have the same for iClone7....More
Would be great if you could group several avatars/charachters together and save them. Then have the possibility to load them together as a crowd. Especially now that the CC3 can do low poly charachters....More
Selecting "Expand Summary tracks and Close Others" should remove other tracks from view and not cause all sub tracks from not being shown unless reselected. You just need to close the motion track is sufficient, not the motion layer, not the gesture layer, not the Torso layer, not the Head...More
Hi! Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below. 1. Use all the Face key editor features to create a unique "Face Expression"....More
It is very disappointing that with digital shaders texture you went back to the way texture was linked in iCone 6. Most of the files there in "Digital_Human_Shader_Resource\CC3" folder are not optimized at all and as is, cannot be embedded since it would result in overgrown project size and...More