We contribute ideas/innovation, often giving Reallusion the fixes without compensation or reward for hours or weeks of hard work testing, researching etc. This is the least Reallusion can offer existing customers. Why this matters, how will it benefit Reallusion? *attract more loyal customers...More
The motion imports correct to 3dxchange and iclone but when i tried to save the clip to the library it doesnt save Also when i add it to the perform library in 3dxchange, in iclone doesnt show up the perform option to apply the clip Also tried to export it from 3dxchange as non standard and...More
I just got an $8k animation suit (Perception Neuron Studio.) I can’t get decent animation with my CC3 skeleton. Everything looks very professional on other softwares and skeletons like UE4, Maya, etc. My CC3 character in iClone 7 have thumb issues being offset and noodley. And the character...More
Rendered 3500 frames @60 fps (standard), which iclone seems to render every other frame (1750). When loading into premeire, it stters, as if dropping 1 out of 2 frames, thus the exported video when using 30fps rate, stutters....More
For iClone 7/8 I'd like to be able to create new kinds of animated characters and props. Your video water bumps could look very interesting if converted to displacement but I have ideas for full body seamless displacement and body parts etc....More
realfacetime se connecte bien, et impossible de trouver le fichier j.son, du coup le personnage ne se connecte pas et je ne peux pas essayer avant de l'acheter ... déjà pour acheter tout est compliquer dans les différents packages proposés...si vous pouviez me dire comment faire pour animer...More
Currently iClone only supports Alembic files with Vertex Animation. I have a suggestion that in next coming version of iClone (8) please also give support of FBX files with Vertex Animation. Thanks...More
Could the animation team create more action movie or superhero fight scene content? Preferably with animation of both action and reactions? Please and thank you :)...More
An issue of animating with EditMotionLayer’s IK. To use IK for hand made animation it is necessary to use the Hip (Move and Rotate) to get the character moving in the world, while keeping one of the feet pinned in position. This implies that the character looses touch with his Root. And that...More
Think about the thousands of times a user will tweak items in a scene. It all adds up. X, Y and Z need their own nine separate lines for translation, rotation, and scale. I've been using Daz forever, and iClone is superior, but when it comes to tweaking transforms, it drives me nuts. There...More