On Iclone 8 please make it so that characters can freely scale using the scale tool, and allow this to be an animatable property (so characters can grow or shrink) thanks....More
I would strongly advise the development team to be very cautious "opening" iclone to 3rd party developers to be able to add plugins by the truckloads - This IS a double edge sword ;;; it can provide progress and certainly bring great tools on one end On the contrary fragment the program and...More
Before release 7.3, the user could select multiple sub-props in the View Port (so the scene itself), by holding the Control key and then left-clicking each sub-prop that needed to be selected. This is no longer possible in 7.3, because selecting a sub-prop in the View Port now requires a double...More
because of great plugins like as Perception Neuron Plugin, Faceware Plugin, Curve Editor Plugin ... existing the great timeline, morpth creator, facial expressions and related and several tools inside iClone to creating simple and effective animations, its great software for character animation...More
Hey RL, actuall Substance settings are so massive that it takes hours to walk trough all settings and if you have tweaked them another hour to find the sets settings in the down leveveld settings....So our idea....why not implement such asystem like Daz Studio has? Display all setting......More
I have several screens. It would be convenient to resize the window. And the controls must be redistributed throughout the window, for quick access. https://youtu.be/Volst6yp_7M...More
Hello RL, as much as it happens with the "Align To" function, it would be quite convenient (especially for very complex scenes with multiple inter-crossing paths and assets) to be able to choose the path that an asset shall follow by selecting it within the Scene Manager window. Today it seems...More
Would be interested to use an Iray map-baking tool for iClone, where you could render any iClone scene using iClone's Iray plugin, and then those full-scene rendered maps would be auto-applied to the scene's diffuse channels via an automated conversion process. The end result would be mainly...More
We can already hide things in our scenes but I think it would be great if we could have the option to unload actors, and props from the scene freeing up memory usage and load them back again. Much like hiding and unhiding. The reason is that iclone becomes more and more sluggish with the...More