For cartoon animator 4 and crazy talk animator 3, i think that the overall animation would look smoother if you could somehow control the frames per second....More
Please add a mechanism or an indicator into Composer mode that provides information on which object was used from Content Manager for particular part of the character. This could be, for example: 1. an indicator (e.g. a small red mark or the text "in use") displayed on the icon of the used...More
I am attempting to replace the dummy sprite with a custom sprite. I am not the only person who has this problem which means the program is not performing as advertised. What I am getting is nothing happening in Composer Mode - the Sprite Editor disappears and only shows up in Stage Mode. Double...More
Summary line above was response to my question on stationary subtitles (that don't move with camera), but I can't find how to use "image layer" so subtitles don't move. I searched help for "image layer", but nothing relevant to this comes up. Could you be more specific.?! ... Thanks....More
Crazy talk animator is awesome piece of software for 2d animation but one more features needs to added for html5 & animated SVG export. I found that in previous version of CTA 2 there was option for html5 export but it is removed in new version of CTA3. Right now there is no better visual...More
I am having trouble getting the template to work in Affinity designer. There are ZERO tutorials for Affinity despite it being listed as compatible. I bought pipeline thinking I could use with affinity and now find problems - why on PS tuts?...More
After watching the tutorial from 2DAnimation101 I realise that we can change from side (45 & 135 degree angle) to the (front 0 degree angle). I'm thinking that since we can create all kind of character with G3 characters, it would be convinient for the users to be able to animate their own...More
Are there plans to correct the G3Animials-Cat-Move-Walk(2L) cycle? In the current version, the left hindfoot appears to slide forward during the intial ground touch-down phase of the walk cycle (see attached)....More