There are a few frames added to the Facial Morph editor that add to your custom morphs even though in the animation bar it states "current frame" If this is done on purpose so users can expand there facial morph library from existing facial animations, a suggestion then: -maybe when creating...More
I've edited my base character with extra bones to be dedicated and labeled "spring joints" I show the result of movement in the attached video by adding joints in key locations. I further recommend you allow batch import of joints built into the character identified as "SpringJoint" with...More
I imported a creature (a horse) into CC4, set up a profile, then imported an animation. On some frames, the arms flip 180 degrees. The problem does not exist in Blender, Unity, Cascateur. - Import Horse.FBX into CC4...More
I would like to be able to create non-human hands and feet, as well as non-human attributes including wings, and horns. Every hand is 5 digits and a thumb. We see Andorians on Star Trek that have head mounted appendages that move. We have Ahsoka Tano in StarWars that has unique head appendages...More
I can create a body motion with facial animation in iC8 and then use it in CC4 but that doesn't help because I'm trying to create and test custom facial expressions. So this is strange that we can use the facial editor with an existing animation in iC8 but not in CC4. I'm using spring effects...More
Working with Exotic creatures as hybrid characters often requires adjustments as to how the joints will move uniquely. I currently having an issue with finishing a character 97% done for the marketplace only to discover some joints will not work properly unless flipped or rotated differently...More
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence. Currently, the nearest it can do is "export current pose". That would be a chore to do a 1000 frame animation mesh export manually....More
If users create bones with custom names intended for Spring Physics, perhaps a one button import from unused to used and applied to the spring joint group named after either user created group name or it automatically inherits the name from the prefix or suffix. This will help accelerate setting...More
I had mapped all the visemes 8-7 and when i applied acculips to iclone they werent working correctly so i went back to cc4 and saw that it had changed from 8-7 to the 1-1 and they were all messed up when i loaded the saved facial profile still didnt load the 8-7 visemes as i had saved them...More