388 issues found

0

Votes
Active
I posted two pictures of a custom character uploaded in CC4 and 3dXChange. Why expressions editor works in 3dXChange and not in CC4!!! Yes, you will say, use a blender!!!! But why!!! I bought a CC4!!!!...More
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Submitted by nikofilm

0

Votes
Released
There is an issue with using LWHQ hair exported with characters from CC4, where Lumen in darker environments will render hair completely black, which means you can not use the CC4 characters in dimly lit environments. Please, investigate the issue and update Lumen support for the hair shaders...More
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Submitted by lena_768280

3

Votes
Assigned
Please refer to this forum thread.
https://forum.reallusion.com/535100/Cant-export-fbx-without-UDIM
No really need for screenshots in this case, but I will put one....More
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Submitted by NexVice

0

Votes
Active
FBX Exporter works unstable. I only exported the first few times with a .json file attached. But the next time it is not possible to export the FBX with .json attached. (even with CC4-Blender-Tools-Plugin )
I need a document or a video tutorial
Thank you...More
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Submitted by tungvinhlong007

1

Votes
Active
Hi, I have a problem with the content manager, after installing the CC4 my content manager is not initializing, I also attached a screenshot, it does not load the content manager....More
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Submitted by mohammadumar099099

0

Votes
Not a Bug
BUG:
Open CC4
Open any project...More
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Submitted by adamrubendesign

0

Votes
Active
I have made 3 new characters and since the new update 4.23 I have issues. Which I never did with the previous versions of CC4. Idk if it's a bug but it is annoying....More
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Submitted by eaa.vollan

3

Votes
Not Reproducible
If i merge the character materials from a custom optimized character, every time the CC4 crash....More
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Submitted by steinmetzmarcel

2

Votes
Active
Fbx exporting is not working with Blender or Maya settings but working with Unity settings preset....More
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Submitted by rameshchandra

0

Votes
Released
In Character Creator 4.22, if I export a CC Game character FBX with the Merge Materials function enabled, the resulting FBX contains blendshapes but the blendshapes are corrupted. Any associated geometry collapses when the blendshape weight is turned on (image 1). It also seems like within...More
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Submitted by db_axon
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