216 issues found

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Hi,
In Character Creator 4 => in "edit mesh" => there is "Extract mesh" and "Delete Face", but where is a button to "join", "merge" or "connect" 2 or multiple vertex ?
The attached pic : there is 2 vertex that are broken, and I want to merge or join or connect them into 1......More
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Submitted by john_r_c

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I'd suggest including more hairstyles typical of elder women and men. It might also be nice if Headshot could somehow modify its photo matching features to retain their style from the photo. Currently, the A.I. feature doesn't do a good job matching the hair. Maybe something tied into the...More
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Submitted by JasonWynngard

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I receive this message when trying to publish my content pack to the marketplace. This message is about as useful as a generic "check engine" light in your car. It would be FAR more useful if it listed the missing files so I could at least identify them.
Additionally, it would be nice of...More
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Submitted by jeff.davies

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Change the A-pose of Character creator in the timeline to be consistent with how it looks in Zbrush when using GoZ. (the palms and fingers should be flat). Also there should be 'bind pose" content ready to deploy within Character creator, that is consistent with how it looks when exported to...More
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Submitted by davidmaximo

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Steps to reproduce the issue
1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result)
2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
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Submitted by Zimos

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This issue is about educating creators to teach proper method to remove parts that would otherwise be impossible to hide if the creator tries to sculpt it down to nothing either externally or natively. I also wanted to point out this bug when using Edit proportions with scale then for whatever...More
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Submitted by Ascensi

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Hi, now that Genesis 9 is out, I would love to see support to import Genesis 9 characters using the Transformer Function.
Thanks :)...More
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Submitted by wintoons

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Good day,
my request applies to all products, i.e.:
CC, IC and CA...More
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Submitted by doskat

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Assigned
Steps
1. Both character and clothing with physics enabled is set to self collision on modify tab ( to test cloth on cloth collision) -no rigid collisions enabled. In project settings, soft Vs soft collision is enabled.
I also have the shader set to quick just in case CC4 is struggling with...More
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Submitted by Ascensi

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When working with accurig and custom characters it would be great to be able to snap eye bones to the center of the eye geo
facial set up is currently a pain point in the accurig pipe line -...More
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Submitted by jamie3d
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