216 issues found

0

Votes
Active
When working with accurig and custom characters it would be great to be able to snap eye bones to the center of the eye geo
facial set up is currently a pain point in the accurig pipe line -...More
  •  0
  •  178
Submitted by jamie3d

0

Votes
Active
We have one feature wish for the Headspace plug-in. It would be amazing if you could feed more than one photo into it to create the face. Particularly a side view of the face, that would save a lot of time sculpting the model. Perhaps even 5 photo’s? Frontal, 45 degrees from both sides, and...More
  •  0
  •  173
Submitted by MichelvanderAa

0

Votes
Active
Change the A-pose of Character creator in the timeline to be consistent with how it looks in Zbrush when using GoZ. (the palms and fingers should be flat). Also there should be 'bind pose" content ready to deploy within Character creator, that is consistent with how it looks when exported to...More
  •  0
  •  173
Submitted by davidmaximo

1

Votes
Active
* Finally you have the ability to generate displacement maps from normal maps, yes, I've also tested SkinGen and the maps work correctly!!!
However.. we need the displacement maps converted from the normals of the other body parts to be able to sculpt and blend a whole character!! -right...More
  •  0
  •  172
Submitted by Ascensi

1

Votes
Active
The morph creator in iclone is outdated, and makes more sense to be integrated into CC4-- and it should be done in a way to more easily micromanage clothing and body morphs with the same functionality by which CC4 can now handle facial morphs and facial profiles....More
  •  0
  •  170
Submitted by davidmaximo

1

Votes
Active
As a 3D creator, I very much hope to update the Chinese translation for more convenient and quick creation...More
  •  0
  •  169
Submitted by 1416035629

0

Votes
Active
#1.Speed up workflow * #2.Organization * #3.Innovation
#1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please...More
  •  7
  •  168
Submitted by Ascensi

1

Votes
Active
It would be nice and practical being able to upload characters directly from CC4 in to actorcore without going through accuRIG....More
  •  0
  •  168
Submitted by VISYON

0

Votes
Active
Hello,
I use HeadShot 2 mesh a lot and have made an observation.... ( see attached image)
Thanks....More
  •  0
  •  164
Submitted by mhouse777

0

Votes
Active
I notice I can make 3d from a frontal picture. This is super. However, how about those of us who wants to be accurate. Can Headshot allow for more accuracy by aligning front picture with left/right picture and 45 degree picture? This feature would allow for less adjustment and manual fixing...More
  •  0
  •  163
Submitted by xyoojnpij
1 ... 10111213 14 15161718 ... 22