123 issues found

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Skin Weight Painting can be very slow, especially if someone forgets to toggle of smooth mesh by subdivision
But I my case I didn't have that enabled, I do have a dense mesh to work with Spring Joints, problem remains is that it's too slow and freezes and crashes often (AMD 16 Core 32 Thread...More
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Submitted by Ascensi

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I am doing a trial test before buying program. I saved a new character file in my project, then switched to Game Base and exported the character, but it failed. When I export the same character as high-poly it works fine. Why does this problem? Please tell me how to solve it....More
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Submitted by codereach10

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By default when editing meshes we are forced to see a wireframe overlay and we can't get rid of it just to display the model textured which is ESSENTIAL to examine the meshes to see and smooth/shrink texture warp - until now.
Please make this bug become a button for removing wireframe overlay...More
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Submitted by Ascensi
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