Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More
Similar to the GoZ (Zbrush) integration, it would be valuable to get the integration with 3DCoat software for similar use case. Zbrush has been acquired by Maxon and the license cannot be afforded by many. 3DCoat on the other hand is cheaper than owning Zbrush with many advanced features....More
Hello, I have been keeping an eye on iClone products for a while. And while I am really interested in your products, here is what's stopping me from switching over to Reallusion....More
I have a problem when I m trying to export my character into Zbrush with GoZ. I am getting error from attached img. It only happens with my character, default characters are exported without any problems but my keeps getting error. Also that was a character I originally started in Zbrush and...More
Hi, I haven't been able to use the goz function normally for some time now. when i try to send mesh i get error saying something about microsoft visual studio c++. I can fix this error by renaming the subtools to something very simplistic like "aa" "BB" and so on. However, this solution is...More
We have one feature wish for the Headspace plug-in. It would be amazing if you could feed more than one photo into it to create the face. Particularly a side view of the face, that would save a lot of time sculpting the model. Perhaps even 5 photo’s? Frontal, 45 degrees from both sides, and...More
Change the A-pose of Character creator in the timeline to be consistent with how it looks in Zbrush when using GoZ. (the palms and fingers should be flat). Also there should be 'bind pose" content ready to deploy within Character creator, that is consistent with how it looks when exported to...More
when i export the avatar to blender and click install lod/merge materials, the shapekeys for the avatar are unusable in blender. if i set them to 1, the avatar shrinks so that it is no longer visible. if i merge the materials before, the avatar is no longer humanoid and does not export any...More
CC4 crashes when I try to import my mayaFBX Character with arkit. I can import it into iclone 8/Unity/Blender no problem, but its not set up. But when I try to import into CC4 it crashes everytime. How do I fix this?...More
This is actually a bug report and a request. Bug: If you currently attempt to paint-bucket a skin DHS to cloth with SSS shader, the DHS parameters would disappear from the materials panel and the only way to get them back, is to restart CC (I have not tested that in iClone, but I suspect...More