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1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application
2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available.
3. My Visemes were still available but all the other...More

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I wonder if the projection of the CC neutral base to the arbitrary mesh could be done in Zbrush rather than headshot 2, as then it's possible to bake any number of map, for example when using a head scan:
https://www.3dscanstore.com/image//data/01%203D%20Head%20Models/HD%20Heads/Blender/M49...More
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Submitted by animaliok

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Please, create some kind of change.
I find the mouth and lip combinations are off in several places, I can give you one correction so far - saying the word "Works" for example, I mostly corrected the W.
As I've explained in the past on the feedback tracker, You seem to have an extra Viseme...More
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Submitted by Ascensi

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Hi I was setting up an NPC for may game with an ongoing story ark of becoming a mom.
So I used morph creator (from IC8) to give her a pregnant slider. I figured to advancing that slider at deferent points in the game is better than having 3 copies of the model.
The slider is only on the...More
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Submitted by Jbowdoin

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This software keeps surprising me and NOT in the good way, what are your devs thinking ffs?! You add the feature to invert normals but you can only do it to the WHOLE mesh and not selectively on problematic parts like collars of shirts? How are you people still making money? Please add the...More
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Submitted by appenius12

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I had to convert the hair into clothing and disable the vertex assigned hair in order to enable soft cloth.
In order to get the hair as a functional skin weighted cloth (this will work for fur as well all over the body) -
In a previous FT post, I recommended using a hair root map (UV blocks...More
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Submitted by Ascensi

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I would like to have an editor that allows me to create corrective morphs and try them out live by moving the bones.
It would be great if I only had to do one side and the editor would create the other side automatically....More
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Submitted by Mikay²

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As far as I understand there is only a "mirror copy" feature in the mesh editor that allows to symmetrize a character.
I would like to create corrective morphs and for this, I would like to have an actual mirror feature so that I can save the left and right side as corrective morphs....More
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Submitted by Mikay²

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Have an option for deleting an object when dropping the exact same object on a character. I work almost exclusively with a wacom tablet. Especially working with hair it can be tricky to double click on a specific piece of hair to remove it. By dragging the exact same piece of hair onto a...More
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Submitted by cushwa

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I've been dealing with an issue for a few years now regarding getting characters to blink properly. I work a lot with customized cartoon characters, and often to achieve a perfect blink, an in-between blend shape is necessary, where the eyelid moves slightly forward before closing. The linear...More
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Submitted by fabio.alexandre.barletta
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