94 issues found

0

Votes
Released
Open base mesh project.
(At this point export to Zbrush works fine.)
Navigate to the Actor Project Templets then select and apply Head Morph...More
  •  0
  •  961
Submitted by kidmackenzie

0

Votes
Closed
Hi, some of the clothes were free. But now I can no longer apply them to my humans.
It takes me to a page that has another error.
Attached both photos. Please check. Thanks....More
  •  2
  •  949
Submitted by itkl

0

Votes
Active
It would be great if we could upload thumbnails for folders, or have thumbnails in the folders to see what's in them....More
  •  0
  •  932
Submitted by cocokins

0

Votes
Active
Dear Developer Team,
The generation of AAA quality game hair cards and game hair is extremely tedious and time consuming. Could you please make an automatic hair generator based on zbrush fibermesh?
Thank you,...More
  •  0
  •  924
Submitted by akos.szeki

0

Votes
Active
As soon as I realized the potential of Goz and creating unique characters with it I realized that we could reduce the file size as well if we had the option to delete the Native CC3 mesh.
Perhaps as an additional option for Native CC3 character deletion could be that the CC3 character morph...More
  •  1
  •  916
Submitted by Ascensi

0

Votes
Active
It would be nice to be able to import multiple .OBJs at once for characters with a full outfit, rather than importing one piece at the time, or be able to separate one .OBJ with multiple pieces to separate clothes....More
  •  1
  •  914
Submitted by cocokins

0

Votes
Released
I reloaded a project I was working on yesterday and the Jacket and Trousers are completely 'broken' (geometry is all over the place). Looks to me like the vertex order has changed and the morphs and skin weights are now incorrect.
These Cloth items are ones I customised from my library and...More
  •  3
  •  913
Submitted by jerome.dipietro

0

Votes
Closed
I spent hours trying to resolve the watermark issues, firewall, countless reinstalls etc
….and nothing... this should not be that hard to purchase and activate content???!!!
Thank You...More
  •  1
  •  861
Submitted by ffiore

1

Votes
Active
When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
  •  0
  •  861
Submitted by Attensi AS

1

Votes
Duplicate
hi do how do you bake sub div into mesh for export pleasse?...More
  •  0
  •  843
Submitted by Siverse
1 ... 2345 6 78910