Why don't we have proper skins for Asian and Black characters? Please, no more stereotypical characters, like the fat Black lady or the Black boxer!...More
I assume these are just not ready yet, and will be in another beta version. There are no Substance options to launch the Appearance Editor for a CC3 body mesh. CC2PBR and traditional work fine for CC2 characters....More
When converting to Game Base, the GoZ-button is greyed out. This makes it difficult to quickly edit characters - and also almost impossible to make new morphs that can be sent to iClone for the Morph editor, so they can be added to the character for further use in Unity/Unreal. With the standard...More
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake. We could really...More
If all the polygroups became stretched and and even more concerning; corrupted, does this sound like a reasonable instant fix? If you've been using polygroup UVs and you have a finished sculpt use the character as a morph on a new CC3 Character to get fresh non corrupted & uniform UVs....More
It seems simple but I just want to be able check the height of a character I am creating. I am making like 10 characters and I would love to to able to check the height o know wich is taller or charter. Just have like ruler on the side so we can check the overal height and the height of the...More
When you do an "Edit Pose," the Transform or Rotation gizmo goes away when you select a different bone, and you constantly need to keep hitting the a hotkey (W/E/R) to reactivate the gizmo. Normally I will use the Rotate (hotkey = "E") gizmo a lot, switching between shoulder, elbow, and wrist...More
Please allow the option to use the RL Head pack (the 100 realistic faces) on a CC3 base character. It says it's currently not supported, but I would like to be able to utilize the realistic heads I paid for, with the new upgrade instead of being stuck using a CC1 character. EDIT: Although...More