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When exporting characters from Daz to CC3 via the Transformer, only one of the two maps will be exported. Both Normal and Bump are used in different ways - normal to create the general position, and bump for the secondary and micro details. It would be awesome to have both exported - at least...More
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Submitted by Attensi AS

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Right now in CC3 there's a really basic spine: 3 bones, and 2 are really close to each other. This doesn't make for good deformation. It would be great if there was a better spine, more evenly distributed, especially at the lower spine.
An option to add more bones, their distribution, while...More
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Submitted by john.malaska

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I have made an image for you which completely explains what I mean.
More of this type of morph is desirable. I think that this could be the focus of a content pack....More
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Submitted by Scyra

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When working with different characters, it's important to be able to make the best possible blend shapes for the different ones. Not being able to add or change the morph targets is a massive drawback....More
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Submitted by Attensi AS

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When importing clothing to CC3 from Daz, the main current issue is buttons being added as accessories, instead of being merged to the clothing. At the moment I either need to manually merge them in 3DS Max, or just delete them all together, as it's too much of a problem to work with separate...More
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Submitted by Attensi AS

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I am using Unity, and have made a material/texture library that matches the CC3 library. It would be great if "save all" would have options like merge base colour and opacity, and metallic and roughness, like the .FBX export. I export a lot of textures outside of .FBX'es, and it would save...More
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Submitted by Attensi AS

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I am working on a pitch for a project that has characters age change throughout the feature with flashbacks and time skips. It would be nice if Character Creator had an age slider that calculated things like growth charts and head size to body size ratio. I also know younger people are chubbier...More
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Submitted by troycarpenter7

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The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
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Submitted by Attensi AS

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Hey Reallusion Team,
as title says, i would love to see an possiblity to edit hotkeys/shortcuts.
i think there is nothing more to say and i also saw this suggestion inside another suggestion topic....More
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Submitted by spaehling

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Hey Reallusion Team,
i allready wrote a mail about this, but i got told to post it again on Feedback-Tracker. So i hope Feedback-Tracker and i get friends soon.
Anyway. Imagine you have cloth, that fits onto another Mesh. Like Pants above Shoes or the End of and T-Shirt....More
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Submitted by spaehling
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