391 issues found

4

Votes
Active
Manual options to change the outcome of the uv merge. Some priority or multiplier value would do.
There needs to be any way to manually set the maximum size, an object/type can take in the final UV map.
Right now i am trying to export a female character, where the hair and eye UV takes up...More
  •  0
  •  789
Submitted by smileyep1

0

Votes
Not a Bug
I've reinstalled CC3 a dozen times tonight, and upon first launch it says it will use RLSysRegAgent to auth the serial, but it gets hung up. When i got to export a model to iclone, CC3 freezes and crashes....More
  •  1
  •  785
Submitted by dankdrft

0

Votes
Not Reproducible
My project used Headshot and base content modified through the appearance editor and morphing. Once I was happy with the overall appearance I converted the model to the Game Base Model and manually reduced hair and clothing. When I use the pipeline extension to export to Blender the textures...More
  •  1
  •  778
Submitted by GG2020

0

Votes
Active
It would be nice to have a option to not check the delete hidden faces box when using the merge material option.
thank you....More
  •  0
  •  776
Submitted by objectnull

1

Votes
Active
Hi, I've enjoyed the export pipeline for Unity a lot, but there are a few things that are quite cumbersome still.
For games that want to export clothing variants for their characters, it would be nice to take advantage of the "hide vertices" information that comes with clothing in CC3. This...More
  •  0
  •  772
Submitted by ptrefall

0

Votes
Not a Bug
CC3 exported FBX file to 3dsmax, the model surface was wrong.Export obj format is correct, but obj is no morpher...More
  •  1
  •  771
Submitted by benliuhai

1

Votes
Assigned
You can watch this 1 minute video showing the issue
https://youtu.be/gccgX7k_h-o
Steps to reproduce:...More
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  •  769
Submitted by trafalgamer

0

Votes
Active
Hi,
The face number of body exported from CC is 13100,it can not be changed.
We need high precision(smoothing) character models in hdrp game(unity) ,the face number of FBX exported from CC is not enough....More
  •  0
  •  766
Submitted by 1786570525

1

Votes
Active
In character creator 3, can you somehow save the preset under your name? I work with the Lumberyard engine, and it was very convenient. Because every time you change the values, too long. Maybe there is such an opportunity to save the predefined parameters and call them not with a custom, but...More
  •  0
  •  764
Submitted by olyra2000

0

Votes
Assigned
When I export an fbx model from CC3 it is in the A pose.
when I try to import the fbx from CC3 into Blender the action causes Blender to hang/freeze.
Then I have to use the "Task Manager" to shut Blender down....More
  •  0
  •  759
Submitted by subongo
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