405 issues found

1

Votes
Active
Add multiple texture possibilities for clothes, without having to add it as a new item. As it is, making minor adjustments after adding clothes to the library takes a while with manual updates for each variation.
Making it possible to add/safe different diffuse/normal/metallic maps, or even...More
  •  1
  •  991
Submitted by cocokins

1

Votes
Active
When you do an "Edit Pose," the Transform or Rotation gizmo goes away when you select a different bone, and you constantly need to keep hitting the a hotkey (W/E/R) to reactivate the gizmo.
Normally I will use the Rotate (hotkey = "E") gizmo a lot, switching between shoulder, elbow, and wrist...More
  •  2
  •  1463
Submitted by justaviking

1

Votes
Active
Pretty well says it all -- I export an avatar (with or without remeshing) and the weight maps don't export with it. Now -- this is a HUGE issue if I DO remesh -- so I'm also combining that as a problem here (does this mean that you can't have cloth physics on remeshed avatars? If so, that...More
  •  2
  •  897
Submitted by Kelleytoons

1

Votes
Active
It is great as-is having the ability to one off bring in your Daz characters to a CC base....amazing!
But what would be even more incredible is if you could have all the maps for a character converted in one full swoop if you wanted, thus being able to later pick and choose which texture you...More
  •  0
  •  1087
Submitted by TonyDPrime

0

Votes
Active
No more space on the location the Hub insists on installing!!!...More
  •  0
  •  66
Submitted by ourdailyplanet

0

Votes
Active
Hi, I tried with latest version of iclone7 and cc3, using default cc3+ character when export, select delete hidden surface, export both head and body independently, the joint part of the export models does not match correctly, maybe the delete hidden faces function does not locking the ventricle...More
  •  0
  •  282
Submitted by DamoHu

0

Votes
Active
Title...More
  •  0
  •  312
Submitted by lunzren

0

Votes
Active
I was wondering if there is a way to close a characters eyes other than the appear closed option.
I want to be able to export the character with closed eyes. But in the morphs i cannot find a slider for this.
Edit: I found out how to do it. It's under - Edit Facial - Modify - Eyes - Eyes Blink...More
  •  0
  •  351
Submitted by bossdeff

0

Votes
Active
In this project, I discovered that drive mapping is related to rendering.
There is no problem locally, so if you use the alphabetic drive mapping provided by Windows (ex c:\ d:\ e:\ z:\), there will be no problem.
I found out that it is not possible to randomly designate a mapped drive name...More
  •  0
  •  274
Submitted by black_080054

0

Votes
Active
To import via Transformer should be included in CC3 without upgrade to Pipeline....More
  •  0
  •  305
Submitted by tamer.abdelbaky
1 ... 17181920 21 22232425 ... 41