Eyelashes need to be a separate mesh in order to texture it properly into Unity as the body and eyelashes are one object you can’t set a transparency map to it without it affecting the body...More
Bottom line is, that Shoes (specially High Heels), which were created before the latest release do not fit/conform well and despite strong effort to fit them in CC, they require fitting, rigging and weighting all over again in an external app on a new CC3+ Base. Trying to convert CC1/CC3 Base...More
currently the character from CC3 is around 16k poligons with 32k tris, which while overal still a good number, could be good to add a "more high poly version" for more "ending game pcs and top consoles like xbox one and ps4 and for the income future of ps5 and new xbox, many triple A games...More
We need more export options, but at least direct x, its a common format to export to and most people working in direct x need this export option....More
When making a CC3 character into a Game Base, it changes the rig of the character. This is a massive issue when a studio got rig based scripts, but a need to use both types of characters. It would be great to have a choice to keep the same rig as a CC3 character when converting to game base...More
I was working on a Head Shot project when I suffered a crash (I'm not sure why). After I restored and reloaded my project, I found that although the character was there, the underlying Head Shot settings (image, maps, etc.) were gone. It would be nice if the Head Shot settings were retained...More
I right click an image in my Explorer and drag it into my scene then select to create an ImageLayer. Since all the money I spent on CC, Headshot and SkinGen still don't allow me to use a side view image to adjust my face to look correct it seems this is the only way to load in a side view...More