1077 issues found

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Greetings,
In addition to crash on exit if to use "New Morph Slider" (see my previous feedback) I found two another bugs in it:
- Teeth bug -- any custom morph slider affect on Teeth position even there is no changes for teeth bones in target iAvatar (see 2018-10-10-19-00-15_prcc3 hands v2r1...More
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Submitted by Vit3D

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It would be amazing if CC3 had a tagging system like Fuse. This is very much needed if there are a lot of assets. This allows a user to customize the tags to specific assets.
Example.
I have several morphs and They may have arbitrary names. If I have tags say for Female, Asian, Toon for example...More
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Submitted by anandadivine108

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DAZ3D G3 Characters not importing correctly Eyes do not deform with Morph. I have imported a few G3 Characters, and I am able to create a morph. but the eyes do not follow the morph....More
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Submitted by anandadivine108

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CC3 Pipeline crashed on exit each time if I create custom body morph. Morph includes both mesh and bones adjustment.
Source - Neutral CC3 character (base).
Target - iAvatar file....More
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Submitted by Vit3D

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Even if I save the project under a different name it always keeps an older name. thats very confusing....More
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Bug
Submitted by Kareeem

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pls see image...More
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Submitted by Kareeem

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Released
LOW PRIORITY
I do not think this causes any problems, but it is unusual to leave developer's names in the released product,.
I suspect a similar situation exists for the iClone Iray plug-in....More
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Submitted by justaviking

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Released
Like issue 5190, GoZ is now returning mesh made in ZBrush off center requiring alignment before skinning breaking the continuity of GoZ....More
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Submitted by WarLord

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Closed
Had received this error while installing on 9/27. At first I thought it was because it was that I needed to update my graphics card. I did that and tried again. Later there was an issue with storage space, but that was resolved and CC3 was running. I was able to run transfer Daz3d V4, M4...More
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Submitted by vircod

0

Votes
Not a Bug
I've encountered an issue with the process of importing a game-ready character from CC3 into Unreal Engine 4 - either I'm doing something wrong or it's a bug, but I suspect the latter.
I can export a character from CC3 with multiple LODs and import LOD0 into UE4, fine. However, trying to import...More
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Submitted by modernstoryteller