Hi! I had purchased many, but many, items for CTA, however they are under the shape of *.exe, and I can't install them into CA 4.5.1, they don't find the templates install path. Please, tell me what to do to install those items in CA 4.5.1. I think that many people are in this situation...More
Hi, I am hoping that we can get a new "Subtitle" feature which lets us click a box in stage mode so that subtitles are generated automatically from character voices (into a top-most image layer) from whatever the characters are saying, please? We would need to be able to choose: 1) Our custom...More
I attended June 2022 Webinar for Cartoon Animator 4 and asked a question about how to Export/Import .psd for Bone Hands. I've since discovered that because I had the pipeline set to Adobe Creative Cloud Photoshop instead of the Photoshop app on my computer, that the pipeline didn't work. I...More
Nose detatches when moving in scene away from zero point. This is the same no matter if my own character or a reallusion character. Video: https://youtu.be/OOHX-e8ST1s...More
Anytime I am working with any custom character, and I'm working on the 360 head, this happens now at least once a day when trying to modify the head of any of my customer characters. It's at random, but always in 360 head creator while trying to move a head sprite....More
Hi. I have somehow made an unwanted movement on one of my charaters. I have really tried to find the reason but can´t find it. The attached files show. Nr 1 where the unwanted sliding movement starts....More
I really thought that the Bone Hand feature would be useful but after some months using it, I find I have returned to Sprite hands for most situations. Why? Well, the most common application of needing fine control over the fingers is when your character is holding something, or perhaps playing...More
Face mask is setup in photoshop file correctly. The mask works for everything unless you have other objects that are not using CTA4s mask button for the face, where the objects are contained withint the mask, but appear again in other face objects outside the mask (see video). Any objects...More
The flip option is great. But it would be great if we had a separate option to either flip, or preserve the head. The flip allows the character to walk in the opposite direction while using the same motion template. But that can cause many issues if you have an asymmetrical head. E.g. a...More