Currently the rigging tool is made for humanoids with flexible joints. It would be nice to see a feature for rigging rigid or semi-rigid characters. For example let's say I have a stone golem model with a floating head. I would like to make his arm and leg joints flexible, but keep the head...More
Good day reallusion and thanks for providing character auto rig for all engine. Please i have some suggestions which goes as follows: 1. Add "Send to AccuRig" button into iclone and CC: Please kindly add "send to Accurig" button under modify tab into iclone and CC because of character not...More
Would be nice to be able to rig creatures such as quadrupeds or spiders. Perhaps a new version when your talented engineers can make it happen. I own horses and have always looked for the ability to use the tool to quickly rig a horse character....More
I'm exploring the new AccuRIG and there are some maniability matters I'd like to address: - It would be much easier to have a middle line to which we can snap the joints for the bones that need to be right in the middle like in mixamo (head/neck/groin/pelvis ...etc). Side bones are mirrored...More
hello I think it would be a great addition to your motions packs if you record, human daily routines, like: sleeping, (and sleeping movements), waking up, brushing teeth or hair, showering , looking at mirror...More
Hello Friends from Reallusion, i just started using ActorCore's AccuRig and it has helped me a lot, it's an amazing tool and i plan to use it with all the characters i design, i'm currently rigging a pretty complex character, i struggled a good amount of time putting the joint dots because...More
I would like to filter the Motion Capture library by captures I have already purchased. Another helpful filter would be looping. Also the captures that have "start, loop, end" are much more valuable that the ones that don't have that....More