Frankly it's kind of wild to me that this isn't an option by default but please add a delete button to ActorCore so I can delete unneeded/unneccessary models from the system when done with them. I've uploaded models for testing purposes and have no intention of actually using them in production...More
Would be nice to be able to rig creatures such as quadrupeds or spiders. Perhaps a new version when your talented engineers can make it happen. I own horses and have always looked for the ability to use the tool to quickly rig a horse character....More
As I use it mostly for game development especiately mobile/VR, the rig is quite complex. I would appreciate if there will be some toggles or something similar to hand fingers, where you can select 0. These are the areas that I think could be simplified: Foot fingers - add option to have just...More
Hey, like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures. On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
I see that ActorCore creates a .glb file of the rigged character on my disk. However, there is no obvious option to Export an animated .glb or glTF file in the export options (where I would expect a glb file with embedded animation(s) to be an option). .glb or glTF 2.0 format is the most...More
I'm exploring the new AccuRIG and there are some maniability matters I'd like to address: - It would be much easier to have a middle line to which we can snap the joints for the bones that need to be right in the middle like in mixamo (head/neck/groin/pelvis ...etc). Side bones are mirrored...More
I'm trying to upload my rigged character to ActorCore from the app, but I keep receiving an error message saying I exceeded the personal actor limit (maximum 3), even after deleting all my characters on the site. I feel there might be a better way to log in and out of my account on the app...More
I imported an FBX with crease information and executed the rig process, but the output FBX does not have crease information. it is really helpful, if Accurig keep that information....More