Hi, When I try to load a character mesh with a non standard rig into 3DXChange 7.1, I can process the manual assignation of bones on the CUSTOM non standard rig BUT no more test animations work anymore like head calibration, basic walk, etc... The same mesh works perfectly in 3DXChange 6...More
Hello,... i've imported a daz3D gensis 3 female into exchange ( after applying the facial keys).. all works well... put it into iclone and added a wave file,... all worked well,.. put it back into exchange, all worked well, exported out as fbx and imported into unreal engine, all worked well...More
When using the Expression Editor, the lighting always goes back to default regardless of how you set the lights up beforehand. Exiting the EE makes the lighting go back to the custom setting. Can't see what I'm doing on the dark side!!...More
Would be nice with all the different work flows, people use with Iclone, to have export options as well as predefined options. Such as axis orientation, FBX version, scale, and ASCII options, when exporting in FBX. Nobody does FBX perfect but more accessibility and options will help people...More
Mouth expressions is not mapped correctly when importing DAZ genesis3 characters. I have attached a video which shows the same .fbx character export from DAZ - the one on the left was imported whith 3DExchange 6.53 pipeline , and the one on the right was imported with 7.01. I get the same error...More
I am using 3dxchange 7 Pipeline to import Mixamo animation [FBX file] to iClone. when I try this then "Apply to iClone" button is not active and also the Animation is not running I am using this tutorial for reference ::...More
When I installed 3dxchange, the attached window screenshot told me that some limitations will apply. While the latest version of iclone is installed ok. Same when I send items from iclone to 3dxchange....More
I noticed that all FBX animations I export from 3DXchange 7 seemed to be freezing at a certain point. It turns out the animations were being exported in full, but 3DXchange 7 was doubling the total track length, so the last half of an animation was always empty. For example, if I export an...More