Votes
0
Product:
Cartoon Animator 5
Version:
5.02
Status:
Assigned
Issue 9374
potential bug
I get this issue when I try to use a newly rigged character from scratch. What is causing this please?

Look at Left and Right Hair, back hair, and back hair 2.

VIDEO:
https://youtu.be/OfJI4_-H94A
OS: Windows 10
Attachment:
  •  2
  •  288
Submitted byboxels
1
COMMENTS (2)
boxels
FIX: YOU CANNOT ASSIGN A ROOT BONE for any part of the 360 head as a spring bone (ie. hair, earrings, pony tails, cheek whiskers, etc). YOU MUST leave the root bone as a non-spring bone or it will bug out. You can assign sub-bones to the root bone as spring bones, but not the main root bone of the sprite.

So when you are putting spring bones on head pieces, leave the main root bone of the piece you are adding a spring bone(s) to OUTSIDE of any spring bone inclusion.
boxels
Found  a work around fix. This was the same issue I had during BETA testing. 

https://youtu.be/8tfyT89_79A

You cannot assign a ROOT bone of any object in the 360 head as a spring bone. You MUST leave the root bone as a non-spring bone or this but will occur.
1