I downloaded a Mixamo animation to 3DXchange, applied it to iClone on a Game Base character. It works great in iClone, but when I export the FBX to 3DS Max (using 3DS Max setting), the animation playback in Max messes up the character mesh. https://gyazo.com/14cfe918d5286de3607be319dfee529d I have been having this issue all week and have tried numerous attempts with different settings, using exports directly from 3DX, from iClone, etc. This is preventing me from being able to use any Mixamo animations at all in my production work. Any ideas/suggestions? Thanks! Reggie