Hi Rottadamic Movies, DOF (Depth of field) currently have this limitation with transparent background. the render flow could be simplified as the following: 1) Draw Opaque Object (Deferred shading) 2) Opaque Object DOF pass 3) Draw Transparent Object (Forward shading) 4) Transparent Object DOF pass Because the prop that supposed to be the sky is not 100% opaque, so it is considered transparent object. So in step 2 DOF, the opaque object result will blur with the background color (because the wanna-be sky is not drawn yet) Is there a particular reason that transparent sky / prop must be used ? Thanks, Wayn Reallusion
Hi Rottadamic Movies, I have got your file, we will check this issue. Thanks for your help. Molly Reallusion
hi, 10mb is not enouth, I send a download link
Thank you for your feedback. Please provide project file to help us identify the problem. Attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. You can use Private Comment if you want to keep it private. Your help is highly appreciated. Molly Reallusion