Issue 6381
clothing on cc models (animated in iclone) not conforming to model in unreal (3dxchange to unreal)
Hello
1st issue::: Clothing from CC on CC model - not conforming to the model in Unreal (import) / and cloth painting in unreal doesnt work as a possible fix
CC auto setup seems only apply to cc directly to unreal without an option to do auto setup for cc models that have been animated in iclone - it would be really nice if this were possible but what about cc to iclone with animations and motionplus (facial animations) to 3dxchange to unreal?
When exporting cc characters to iclone to 3dxchange (with collect clip) to unreal there is a reoccurring issue with clothing not being imported properly (see attached)
Ive considered many possible fix approaches and some suggest to have their origin in scaling but I think scaling in 3dxchange is constant and not the root of the problem
Models animations and clothing - everything - is perfect in 3dxchange and therefore should be imported correctly in unreal with the unreal preset - correct or not lol??
Maybe a solution is to bake clothing or the insta-lod feature in CC prior to going to iclone? then to 3dxchange? (to combine clothing when clothing physics isnt necessary...
In unreal the scale of the model is odd (345x84X279) suggesting that it could be a scaling problem - but I dont know where to fix/adjust the scale -that is - if this is in fact the root of the problem) (scale adjustment at what stage? in CC? - in iclone? - in 3dxchange? unreal import?) ...as there is no option for scaling / or option that isn't already uniform at any stage (not sure tho)
It wjould be great if you guys could provide several possible options or walkarounds to deal with this problem
2nd issue::: model imported into iclone - again, works perfectly with animations and motionplus facial animations but when imported into unreal has problems-
model "travels" around map (with animation)
It would be amazing awesome if when a model is working properly -in every way- in 3dxchange - that importing into unreal with the unreal preset the same way every time would work every time - seems that if you can get to this 3dxchange step with everything working that the variables would be eliminated but aren't unfortunately
Submitted byrobmbaker
Oct 22, 2019