Issue 5847
Weird vertex offset when importing FBX with bones
I have a solid hair prop with spring bones to simulate bounces. The model is made on Blender, and when I try to import in 3DXChange it acts in a weird way: some vertices get pulled to center.
Notes:
1) the model behaves correctly if imported without bones
2) on Blender the specific group of vertices has no weight painting issues, peculiar properties, settings or values
3) on Microsoft 3DPaint the model behaves correctly
Is there a way to fix it?
Thanks in advance!
Attachment:
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blender.JPG
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microsoft_3Dview.JPG
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3dxc.JPG
Submitted byMatt GH
Mar 18, 2019