Issue 5963
Weird bug when exporting InstaLOD Merge Material
When exporting a character with InstaLOD > Merge Material with these settings:
- 3DS Max
- Deselected "Embedded Textures"
- Deselected "Include Motion"
- Selected "Delete Hidden Mesh"
- InstaLOD
- Merge Material (UV) > All > 4096
It automatically reticks "Embed Textures" at the end of the first export, and you need to reexport it with "Embed Textures" deselected again for it to work properly. This happens the first time you try to export with these settings when you open the software, and the second time it works as it should.
Submitted byAttensi AS
May 8, 2019