Unreal Setup set RL_Standard as parrent when Skeleton specified
Steps to Reproduce the issue: 1. Start importing of the character 2. Chose Shader 3. Set fbx import like it is in the guide 4. Set other CC Character's Skeleton to the Skeleton property 5. Import
Actual Results Imported character materials instanced to the RL_Standard material (look at the attached image)
Expected Results Imported character materials instanced to the RL_HQSkin and other materials