The object size restores when FBX is exported if size was previously changed
STEPS TO REPRODUCE 1. Launch 3DXchange 6, load a FBX file 2. Go to Transform > Scale, check the box for "Lock XYZ", then set the value for X to 2000 3. Select "Export FBX" on Toolbar, choose "Game Engine_Unreal" on the drop-down list of "Target Tool Preset", uncheck "Include Animation", then click "OK" to export 4. Load the exported file to Unreal 4/3DXchange 6
ACTUAL RESULT The object's size doesn't change at all
EXPECTED RESULT The size of the object will be changed accordingly