Votes
0
Product:
Character Creator 2
Version:
2.0 Beta 1
Status:
Hold
Issue 1984
The brightness slider gives for -100 a white texture and for 100 a black texture for the metallic and the roughness channel
The brightness slider gives for -100 a white texture and for 100 a black texture for the metallic and the roughness channel.
OS: Windows 7
Attachment:
  • metallic_white.png
  •  3
  •  1847
Bug
Submitted byTesira
1
COMMENTS (3)
justaviking
P.P.S.

Minor correction... Substance Painter uses a 0.0-->1.0 scale for Metallic and Roughness and -1.0-->1.0 for Height.

With a high degree of precision, such as "0.571429" (literally copied from Substance Painter's value for Roughness) if you want to type in a value.
justaviking
Speaking of a -100 to +100 scale, I would expect ZERO to be BLACK, so a scale from 0->100 would be more appropriate.

Or 0->255 if you have that many levels of gray.


P.S.
In Substance Painter, the height map goes from -100 to + 100, but that is because it can bump out (positive) or dent in (negative) and 0 (gray) is surface level with no height/depth applied.  But they don't do that for Metallic or Roughness.
Tesira
Oh, I only now have seen, it happens only, when the texture is inverted. So maybe not really a bug, but confusing.
1