Issue 7870
Substance overlay in iClone 7 marred by underlying normals
Hi I'm creating a blood texture substance pack that is utilised in iClone 7 and I have found that the underlying normals generated in iClone 7 can still be seen through the substance overlay. My settings for the blood over lay normals is 'copy' which should hide the detail below. However the skin normals are reflected on the surface of the blood which should be smooth and liquid looking. I have tried several different blending modes in Substance Designer but cannot overcome the bump look of the blood when inside iClone 7. Any ideas of what I need to do to fix this. Thanks.
Bob
Submitted byColonel_Klink
Apr 30, 2021