Hi zalabinc, When you are animating G3 characters, you may sometimes find jagged edges or serious distortions in body parts. You can adjust the subdivisions in order to make the body parts look smoother. Composer Mode > Bone Editor > Subdivision > Alignment The Alignment value subdivides the image describing the edge lines. The higher the value, the more details the edges of the image will be depicted by the subdivision topology. It will ensure the smoothness and the original shapes of the outline when the body part image is animated. Allen Reallusion