Smart hair merged materials base hair and scalp combined
1. Open CC3 2. Place the new female Smart Hair on the default avatar 3. Export to FBX with the following settings: Preset: Unity 3D Instalod: checked Merged Material (UV): By Type Bake Texture Size: 4k 4. Export to FBX and import to Unity
Expected results: Hair cards will be placed above the scalp, or be able to be placed accordingly by setting the Sorting Priority of the scalp lower than the hair cards Or perhaps an option to bake the scalp texture directly into the body/head skin mesh
Actual results: Scalp shows above the hair cards and because they share the same mesh and material, you are stuck without option to resolve the sorting order
Attachment: Shows CC3.4 w/smart hair on the left, and the results imported into Unity using the import tool on the right.