Issue 8034
Severe bug(s) converting Nature Terrain Generator props to terrain
I've been trying to use NTG and frequently running into horrendous bugs converting to terrain. If I try to convert all of the props simultaneously to multiple terrains, it often fails with the same bug I am about to describe. Even if it succeeds, resulting the frame rate is insanely slow, unusable for even modestly large terrains. Thus, I've been using the following method:
1) Unlink all tiles from the group and then delete the group
2) Attach all but the first tile to the first tile
3) Merge sub-props so I have a single prop (nothing else is in the project)
4) Try to convert that one prop to a terrain.
Mostly I've been using 9x9 at highest resolution. But the results are highly variable. Sometimes the conversion completes in five minutes (not very often!). Sometimes it takes hours. Much of the time it runs overnight without completing. If I try to interact with iClone during such a time, sometimes it just puts up an hourglass and ignores me, and sometimes iClone instantly crashes with no message of any sort. It just vanishes from the screen. Here is a link to such a project, 9x9. Rampa over in Tech Support has confirmed that this apparently runs forever.
https://1drv.ms/u/s!Ajg0RFCmjsUihKdkV-rxHWh4Ynnmmw?e=m8ZgDt
More evidence for a severe bug is how the converted terrain looks when selected. Usually the red lines in several places extend outside the terrain. Here is a link to a 3x9 which converted in seconds. Select the terrain and note what it looks like on the screen. I attached a screenshot of what it looks like on my screen.
https://1drv.ms/u/s!Ajg0RFCmjsUihKdlffp8V-X1EKE-8w?e=LHCIhG
I claim that iClone has a bug in the prop-to-terrain conversion which is causing corruption in the internal terrain data structure. This bug is so severe that it greatly impedes my use of NTG for anything but very small terrains.
Submitted byTimothyMasters
Jul 28, 2021