Votes
0
Product:
Character Creator 4
Version:
4.31
Status:
Active
Issue 10777
Restructuring Spring Effects - (needs an upgrade) - conveniently allow users to produce complex characters with ease
#1.Speed up workflow * #2.Organization * #3.Innovation

#1.Please allow batch import from the Bone Tab (allow users to either manually highlight a list and make it active or button to automatically detect spring joints based on keyword in the joint such as "tenticle02_spring_joint". Please add a delete option within "Edit Spring" Tab rather than make users have to close it and then find the bone in the Bone Tab.

#2.Two Groups are needed, one just to group all the spring joints and within that, groups containing spring type.
We also need the ability to multi-select and drag and drop to reorganize the joints or groups.

#3. I hope you can add "spring_joint" to any bone name as a redefinition of the bone in AccuRig and or the Bone Tab. If the spring joint is added in AccuRig it would be ideal to automatically add it to the "Edit Spring" list.
There seems to be a limit on how many spring joints can be added to a group if the bones are numbered in sequence - please remove this limitation.

Implementing these changes will help users conveniently produce complex characters with ease.
OS: Windows 11
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Submitted byAscensi
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COMMENTS (7)
Ascensi
Additional selection mode - via Marque over any bone hierarchy (selects any bone within the Marque labelled "SpringJoint") to be added to the Spring Bone Manager.
Ascensi
We should also be able to edit the spring joint type at anytime for different animation movements without having to start over just to get the spring type parameters back.

For example, if I have a character or object that suddenly rotates, I might need to switch the bone to rotation but if the character is jumping I'd need to switch the joint to translate. Spring type probably should be added as a layer in the timeline ie; high envelope means translate and low is rotate and bottom is off.
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