Realistic ranges of asymmetrical blendshapes suggestion.
CC4 has the ability to do asymmetry through morphs already, but being individually done and on such an extensive list leads to the usual boo boo of "stared at it too long, cannot see the mistakes" pushing asymmetrical blendshapes too far after doing enough of them. I wish to suggest that CC4 get asymmetrical morphs that adjust the face in entirety and have it be in the expressed range of real life human asymmetry. It is very much a lower end of the important list but it did come to my attention as I was working on things.
((I apologize for no "Suggestion" tag. It seems not available. Uploaded a screenshot of it in the attached files in case this is a bug. Up-to-date Chrome on up-to-date windows 10. If I missed it at a different stage, my bad. ))