Issue 5703
Quaternion from world seem off
When I have an object (with no parent) with rotation x=90,y=0,z=0
Then I get the quaternion with:
object.WorldTransform().R()
It return:
x=0.85, y=0, z=0, w=0.53
Shouldn't it be around:
x=1,y=0,z=0,w=0?
Submitted byThe-any-Key