Issue 7078
OBJ import on creating a new accessory has a strange Z offset
Im not sure if this is a bug, or its... me :) but anyway...
When I export a character as an OBJ (for prop and cloth modelling in Blender) I get a starange offset when i reimport the the mesh into CC3 again.
This is what I did:
1. Open a new project (the default woman appears in A-Pose)
2. Go to "Export --> OBJ --> Character With Current Pose"
This should export everything as it is into the OBJ ...
3. Create a new project in Blender 2.8, import the OBJ (see settings in screenshots) - it should import fine (feet on the floor, pivot at origin)
4. Select the object in Blender, "re export" it as an OBJ
5. in CC3 go to "Create --> Accessory" and select the OBJ created above for import
Now the newly imported mesh should perfectly overlay the mesh of the "standard female" but it has an offset in the negative Z axis...
This makes it very hard to precisely model props over CC3 characters in Blender (maybe in Maya too... i have no access to Maya atm... so not sure)
If I import the OBJ into Blender, its perfectly overlaying...
Im not 100% sure this is actually a bug at all... maybe i did something wrong, or Blender exported the OBJ in a way CC3 reads it in wrong...?
Maybe someone of the devs can have a look into it - just to make sure...
Otherwise ...
GREAT JOB ON THE NEW VERSION GUYS!
Really a pleasure and fun to use it...
Hopefully the little glitches get ironed out soon and we all can use this great tool without any bugs! :)
Have a great day!
Attachment:
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Accessory-Import-OBJ_1.jpg
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Accessory-Import-OBJ_2.jpg
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Accessory-Import-OBJ_3.jpg
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Accessory-Import-OBJ_4.jpg
Submitted byc68
Jul 29, 2020