Issue 301
Multiple viewports to aid in positioning items - 3 orthographic, 1 free-form
When trying to position props, such as placing a teacup on a table or putting an object in an avatar's hand, I need to reorient my view multiple times. I need to view it from the front, top, and side because viewing from one angle does not tell you the whole story.
It would be SO helpful if I could have FOUR VIEWPORTS open at one time. The first three would be on either local or global axis, X/Y/Z and the fourth would be at a more "scene-oriented" position that I chose.
Then when I move the prop, I could see clearly what direction(s) I need to move it to achieve the desired position.
It would be best if the gizmo was active in all four views, for greatest convenience, but if you need to pick only one, then the "freeform" view would be the one.
Although my title specifies "orthographic" views, the viewports don't have to be restricted to those views, but I wanted to convey the main purpose behind my request.
In actual implementation, the three "orthographic" views can't be fully locked, because we might need to zoom or pan, or "EASILY" switch 180 degrees (font/back, left/right, above/below). A "flip direction" for that would be cool, where the camera moves 180 degrees to look from the other direction, but still "at" the selected object.
A GREAT DEFAULT "positioning layout" would be for three of the windows "looking at" the selected object along the three global axis.
Lastly, it would be nice to turn easily perspective on/off for this sort of work, but that's not critical.
SEE ATTACHED PICTURE:
In the top-right view, the small box appears correctly placed, but the other three views clearly reveal a problem.
Submitted byjustaviking
Apr 10, 2016