Morphing two iAvatar that were compatible in CC3 gives unexpected results in Morph Creator. The morph obtained in Morph Creator basically doesn't match what's displayed in CC3, even though both morph comes from the same meshes.
Attached, you will find the files: * `base.jpg` -> Base avatar used for morphing, basically the original mesh * `expected.jpg` -> Morph target created in CC3 deriving from the base mesh. This is the expected result * `morphed.jpg` -> Morph result obtained in Morph Creator
I also tried with another head (CC3_Base_Male), and it also gives different results.
Reproduction Steps: ---
In CC3:
* Load the neutral base * Export base as iAvatar * Only morph the head of the base to CC3+_Neutral_Male for instance * Export morph as iAvatar
In iClone:
* Load the base iAvatar * Open Morph Creator * Add the morph from the head iAvatar
Thanks for the answer. So the only way around is actually to bake the morph and then morph in a 3rd party software? Then the morphing will simply be based on vertex positions and not Bone Scale