I've imported a model from Miku Miku Dance through blender to convert it to an FBX and 3DXchange to bring it into Iclone 7. However, the morph animator has no options for me.
3DXchange had this to say about my process:
"3DXchange will only support morph keys from FBX version 2011 and prior, please make sure your morph animation is exported from FBX plug-in 2011 or prior."
This makes the program feel really outdated which is a shame since its required to bring models into iclone. I can only shake it off though. Do you have a tutorial on creating new morph keys?
Thank you for your feedback.
Glad to know that you have found the way to do it.
Reallusion
nerd2ninja
Thank you for that but I think I found the video I was looking for. I know I worded my question weird but that's because even I didn't know what was going on. Basically, Iclone recognized my character as an object. After following this video I should be able to apply animations.
https://www.youtube.com/watch?v=JmTj6CS9c1c
4u2ges
This might help. The second part of the tutorial shows a workaround on how to bring morphs (if model has some) to 3DX > iCLone through the DAZ studio
https://www.youtube.com/watch?v=7FQHBXFx1is
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