To temporarily solve this problem, you may need to modify Preset value, the following steps could help you to get better result: 1. After you load RLHead to iClone 6, pick the character’s eye 2. Navigate to Menu > Plugins > iClone Indigo Render > Render Settings 3. On Indigo Material Editor section, select the Target Material to “Eye” 4. Then click “Assign Indigo Shader” button, and double-click “Phong-Plastic v2 Preset” 5. Set “IOR” to 1.8 and set “Exponent” to 1000 6. You can also select the Target Material to “Cornea”, click “Assign Indigo Shader” button and double-click “Phong-Plastic v2 Preset”, then set “Exponent” to 1000 7. Now you can click “Render Scene” button on Toolbar, the result will be sent to Indigo It’s just a walk around to help you get good render result in Indigo. We will definitely fix this issue in the coming versions soon.