Votes
0
Product:
iClone 6
Version:
6.42
Status:
Released in 6.5
Issue 285
Load RLHead file to program, Indigo Material item will be changed incorrectly
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply a random CC Character (e.g. Christian)
3. Load RLHead file to the program
4. Navigate to Menu > Plugins > iClone Indigo Render > Render Settings, check “Material”

ACTUAL RESULT
“Avatar Skin for CC” is wrongly changed to “Auto-convert v2”

EXPECTED RESULT
All items under Material should remain unchanged
OS: Windows 10
Attachment:
  • 25.jpg
  • 26.jpg
  •  1
  •  4556
Bug
Submitted byFeedback Tracker Admin
1
COMMENTS (1)
Feedback Tracker Admin
To temporarily solve this problem, you may need to modify Preset value, the following steps could help you to get better result:
1. After you load RLHead to iClone 6, pick the character’s eye 
2. Navigate to Menu > Plugins > iClone Indigo Render > Render Settings
3. On Indigo Material Editor section, select the Target Material to “Eye” 
4. Then click “Assign Indigo Shader” button, and double-click “Phong-Plastic v2 Preset”
5. Set “IOR” to 1.8 and set “Exponent” to 1000
6. You can also select the Target Material to “Cornea”, click “Assign Indigo Shader” button and double-click “Phong-Plastic v2 Preset”, then set “Exponent” to 1000
7. Now you can click “Render Scene” button on Toolbar, the result will be sent to Indigo

It’s just a walk around to help you get good render result in Indigo. We will definitely fix this issue in the coming versions soon. 
1