Issue 6780
Live Link crashes Unreal & and auto setup doesnt work
I tried to send a character from Iclone to Unreal. In my first attempt, I got many errors and nothing happed but an endless series of UE crashes. Then I created a new Unreal project. In my second attempt, Iclone simply crashed and nothing was sent to UE. In my third attempt, the transfer seemed to work, but Unreal crashed and gave me the error message below. However, now the character seems to be imported in Unreal, but the Auto setup didn't work (although the character got the HQ shaders). See screenshot below.
[2020.04.15-16.59.56:040][ 0]LogInit: Executing Class /Script/UnrealEd.ImportAssetsCommandlet
[2020.04.15-16.59.56:852][ 0]LogAutomatedImport: Warning: DestinationPath has no valid mount point. Assuming /Game is the mount point
[2020.04.15-16.59.56:855][ 0]LogAutomatedImport: Error: Import settings file C:\Users\micha\AppData\Local\Temp\ICLiveLinktemp\import_settings.json could not be found
[2020.04.15-16.59.56:856][ 0]LogInit: Display:
[2020.04.15-16.59.56:856][ 0]LogInit: Display: Warning/Error Summary (Unique only)
[2020.04.15-16.59.56:856][ 0]LogInit: Display: -----------------------------------
[2020.04.15-16.59.56:856][ 0]LogInit: Display: LogAutomatedImport: Error: Import settings file C:\Users\micha\AppData\Local\Temp\ICLiveLinktemp\import_settings.json could not be found
[2020.04.15-16.59.56:856][ 0]LogInit: Display: LogAutomatedImport: Warning: DestinationPath has no valid mount point. Assuming /Game is the mount point
[2020.04.15-16.59.56:857][ 0]LogInit: Display:
[2020.04.15-16.59.56:857][ 0]LogInit: Display: Failure - 1 error(s), 1 warning(s)
[2020.04.15-16.59.56:858][ 0]LogInit: Display:
Execution of commandlet took: 0.01 seconds
Submitted byMikay²
Apr 15, 2020