Issue 3970
Joint Corrective Morphs
I would like to make this suggestion for both CC2 and the upcoming Character Creator 3, or even DAZ Characters. As I get into creating characters and animating, I see a need for Joint Corrective Morphs. Its especially important when you are creating characters of extreme sizes or with unique proportions, it becomes vital that you be able to create morphs that better help them deform when animating. There should be some kind of mechanism to apply the morphs as the joint is rotated and on what axis it's rotated.
Submitted bywill2power71
Jun 27, 2018