Initial Force for rigid body simulations does not obey the 'Local' direction setting
STEPS TO REPRODUCE 1. Launch iClone 6 2. Navigate to Menu > Create > Surface > Plane 3. Apply prop Arc_002, press E on keyboard, rotate the prop by 45 degrees 4. Navigate to Toolbar > World Move, choose Local Move 5. Go to Modify > Physics, check the box for Activate Physics and select Rigid Body, click “Dynamic” Button 6. Go to Modify > Initial Force, select “Local” 7. Go to Modify > Edit > Transform (T) > Move, set Z to 800 8. Click to play 9. Pick the prop, go to Modify > Initial Force